It's quite similar to my earlier posts, but this time
I used a slightly different method to model the iso-shape.
(Also note the "subtracted" torus this time.)
You can see some sample code that uses this method here;
"Iso-blobbing made easier" (12. Dec. 2001 by me):
http://news.povray.org/povray.general/20681
news://news.povray.org/3C1816A0.6D6B72C%40hotmail.com
Tor Olav
(The tone balance in the attached image is adjusted after
the rendering.)
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